AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Austria Q2 2022
In Q2 2022, the top 5 city building games on Android in Austria showed varied performance in terms of downloads, revenue, and active users according to Sensor Tower data.
In Q2 2022, the top 5 city building games on the Android platform in Austria showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on Sensor Tower data.
Merge County from Microfun Limited experienced a notable decline in all metrics over the quarter. Weekly revenue peaked at around $5.3K at the end of March and gradually decreased to approximately $4.2K by the end of June. Downloads went from 1.6K in late March to just over 300 by the end of the quarter. Active users also saw a decrease from 2.3K to 1.7K during the same period.
Global City: Building Games by MY.GAMES B.V. saw a stable yet slightly declining trend in its metrics. Revenue remained relatively steady, fluctuating between $1.3K and $1.9K, peaking in early May. Downloads, however, dropped significantly from around 1K in late March to just over 250 by the end of June. Active users followed a similar trend, decreasing from 1.6K to just under 700.
State Connect: Traffic Control from CASUAL AZUR GAMES showed a positive trend in revenue, starting at $48 at the end of March and peaking at approximately $195 in mid-May. Downloads fluctuated but saw an overall increase, reaching a peak of 727 in late May. Active users also increased, rising from 1.1K to around 1.3K by the end of the quarter.
Craftheim - Lumberjack Island, also from CASUAL AZUR GAMES, had minimal revenue, with only a few weeks showing any revenue at all, peaking at $13 in late May. Downloads saw a significant spike in late May, reaching 759, but dropped back to 119 by the end of June. Active users followed a similar pattern, peaking at 1.2K in late May and then decreasing to 483 by the end of the quarter.
SimCity BuildIt from ELECTRONIC ARTS had a relatively stable performance. Revenue peaked at around $3K in early May but saw a gradual decline to $1.4K by the end of June. Downloads fluctuated but remained relatively low, peaking at 428 in mid-June. Active users saw a slight decline from 4.7K to 4.1K over the quarter.
For more detailed insights and data, visit Sensor Tower.